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Essential Skills for 3D Modeling, Rendering, and Animation
book

Essential Skills for 3D Modeling, Rendering, and Animation

by Nicholas Bernhardt Zeman
November 2014
Beginner
270 pages
7h 22m
English
A K Peters/CRC Press
Content preview from Essential Skills for 3D Modeling, Rendering, and Animation
Lighting, Materials, Textures, and UVs 121
Depth of Field—Depth of eld is a phenomenon that focuses the cam-
era on a single point in space, making the objects grow more blurry
as they get further from the point in focus or if they are closer to the
camera. is is the same eect as looking through the windshield of
your car when a bug splatters onto it—looking at the bug, which is
just a couple of feet from your face, causes the cars in the distance
to get blurry. e same thing occurs when you look back to trac
and the bug on the windshield gets blurry while the objects far away
come into focus. You can mimic this eect at render time ...
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Publisher Resources

ISBN: 9781482224122