EXPLORATION 49
Class Templates
A class can be a template , which makes all of its members templates. Every program in this book has used class templates, because much of the standard library relies on templates: the standard I/O streams, strings, vectors, and maps are all class templates. This Exploration takes a look at simple class templates.
Parameterizing a Type
Consider a simple point class, which stores an x and y coordinate. A graphics device driver might use int for the member types.
class point {public: point(int x, int y) : x_{x}, y_{y} {} int x() const { return x_; } int y() const { return y_; }private: int x_, y_;};
On the ...
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