Skip to Content
Functional Reactive Programming
book

Functional Reactive Programming

by Stephen Blackheath
July 2016
Intermediate to advanced
360 pages
11h 26m
English
Manning Publications
Content preview from Functional Reactive Programming

Chapter 9. Continuous time

This chapter covers

  • Continuously varying cells
  • Sampling a continuous time model
  • Measuring time

The video games we’ve shown so far use a frame—of 1/60th of a second or whatever—as a basic unit of time. We’ll show you how continuous time lets you remove the concept of a frame, and model the animation in a clean, natural, declarative way that’s closer to the underlying concept. If it’s a physics simulation, the model can more or less directly express the physics.

9.1. Rasterizing time

The difference between a discrete (or frame-based) and continuous representation of time is analogous to the representation of space in images. There are two basic models of images:

  • Raster graphics— The image is represented as ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Functional JavaScript

Functional JavaScript

Michael Fogus
Reactive Design Patterns

Reactive Design Patterns

Jamie Allen, Roland Kuhn, Brian Hanafee

Publisher Resources

ISBN: 9781633430105Publisher SupportPublisher Website