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Fundamentals of Action and Arcade Game Design by Ernest Adams

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References

Adams, Ernest. 2010. “Bad Game Designer, No Twinkie! XI.” Article in the Gamasutra webzine, December 2, 2010, at www.gamasutra.com/view/feature/6219/the_designers_notebook_bad_game_.php (referenced February 7, 2014).

Lopez, Mike. 2008a. “Gameplay Fundamentals Revisited: Harnessed Pacing & Intensity.” Article in the Gamasutra webzine, November 12, 2008, at www.gamasutra.com/view/feature/3848/gameplay_fundamentals_revisited_.php (referenced February 4, 2014).

Lopez, Mike. 2008b. “Gameplay Fundamentals Revisited, Part 2: Building a Pacing Structure.” Article in the Gamasutra webzine, November 26, 2008, at www.gamasutra.com/view/feature/3863/gameplay_fundamentals_revisited_.php (referenced February 4, 2014).

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