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Fundamentals of Software Engineering
book

Fundamentals of Software Engineering

by Nathaniel Schutta, Dan Vega
November 2025
Beginner
404 pages
10h 38m
English
O'Reilly Media, Inc.
Content preview from Fundamentals of Software Engineering

Chapter 9. Software Architecture

Architecture is about the important stuff…whatever that is.

Ralph Johnson, computer scientist and co-author of Design Patterns: Elements of Reusable Object-Oriented Software

Software architecture is a massive topic. One of your authors teaches a class on the topic at the University of Minnesota and can only scratch the surface in a semester of graduate school. Seemingly everyone has their own definition of the topic, but they all agree it is important to a project’s long-term success. This chapter won’t make you a software architect, but it will ensure you’ll understand the importance of trade-offs, why the answer is almost always “it depends,” and why quality attributes are key to building applications that can evolve.

What Is Architecture?

Have you ever put 20 Agile engineers in a room and asked them each to write down their definition of architecture? I did once. I got 20 different answers.

Matt Parker, author and engineering leader

As discussed in Chapter 4, the software industry is very young and, as such, terminology is often borrowed from more mature disciplines. Architecture is a perfect example: the term comes from the building industry. Before digging the foundation of a new home, an architect designs the structure, making sure the resulting house conforms to the local building codes while also meeting the needs of the future occupants. The architect is responsible for the big picture, the structure, the vision of the project—in ...

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Publisher Resources

ISBN: 9781098143220Errata Page