
Chapter 2. On Game Design 29
I’d say that by the time a good quality game is finished, there isn’t a single
design aspect of the final game that the designer wasn’t wrong about at
some point in development.
What this means is you’re probably going to make those you’re work-
ing with mad. Programmers will spend hours working on some special
spell or world-generation algorithm, only for you to tell them a week
later that these things have been cut. Or an artist will spend hours me-
ticulously placing pixels in a character sprite for a character that has to
be eliminated due to a balance issue.
With good project planning that includes a long, thorough ...