
78 Game Design eory
of course lead to a rapid crash in 1983, but the conventions and styles of
gameplay invented in this time period are still being followed today.
We can start with the arcade, which witnessed a massive boom and
tremendous financial success, reaching annual revenues of eight billion
dollars in quarters in its peak year of 1982. According to Silicon Valley
Fever by Everett Rogers and Judith Larsen, in that year arcades took in
more money than the film and music industries combined. Games such
as Asteroids, Pac-Man, Donkey Kong, and Space Invaders began to show
the world what digital games could really do.
To go in-depth and look ...