© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
R. WienerGeneric Data Structures and Algorithms in Gohttps://doi.org/10.1007/978-1-4842-8191-8_4

4. ADT in Action: Game of Life

Richard Wiener1  
Colorado Springs, CO, USA

In the previous chapter, we showed how abstract data types can be implemented and how object-oriented programming can be performed in Go. In this chapter, we continue to explore object-oriented programming in Go. We implement the classic Game of Life. We introduce and utilize a third-party GUI package as part of our implementation.

In the next section, we specify the Game of Life.

4.1 Game

To illustrate the central role that ADTs can play in software design, we explore the Game of Life, ...

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