July 2022
Intermediate to advanced
590 pages
8h 45m
English
In the previous chapter, we showed how abstract data types can be implemented and how object-oriented programming can be performed in Go. In this chapter, we continue to explore object-oriented programming in Go. We implement the classic Game of Life. We introduce and utilize a third-party GUI package as part of our implementation.
In the next section, we specify the Game of Life.
To illustrate the central role that ADTs can play in software design, we explore the Game of Life, ...
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