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Getting Started with p5.js
book

Getting Started with p5.js

by Lauren McCarthy, Casey Reas, Ben Fry
October 2015
Beginner
246 pages
4h 6m
English
Make: Community
Content preview from Getting Started with p5.js

Chapter 8. Motion

Like a flip book, animation on screen is created by drawing an image, then drawing a slightly different image, then another, and so on. The illusion of fluid motion is created by persistence of vision. When a set of similar images is presented at a fast enough rate, our brains translate these images into motion.

Frames

To create smooth motion, p5.js tries to run the code inside draw() at 60 frames each second. A frame is one trip through the draw() function and the frame rate is how many frames are drawn each second. Therefore, a program that draws 60 frames each second means the program runs the entire code inside draw() 60 times each second.

Example 8-1: See the Frame Rate

To confirm the frame rate, we can use the browser ...

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Publisher Resources

ISBN: 9781457186769Errata Page