March 2026
Intermediate
534 pages
12h 51m
English
This chapter applies the GPU programming topics covered in Chapters 1 to 10 of this book to real-world image processing and computer vision tasks. Traditionally, the GPU is used in games and graphical software to render images on the screen. This chapter is concerned with the inverse problem: processing an image to measure or identify objects in the image, or to learn something about the process that generated the image. Not in scope is processing images or photographs for aesthetic purposes, though many of the techniques that are discussed (e.g., filters) are also employed in image processing software such as Photoshop. This chapter will also introduce the cuCIM library, which is part of the ...
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