April 2019
Intermediate to advanced
360 pages
9h 17m
English
The UML class diagram, as shown in the following diagram, shows the implementation of our game-level creation system. Our implementation has a BaseLevel class, which includes the clone() method. This method is overridden by each of the three subclasses—Dungeon, Forest, and City:

As indicated in the UML class diagram, the LevelDriver class contains our application's main() method and is used to drive the program's functionality.
Read now
Unlock full access