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Hands-On GPU Programming with Python and CUDA
book

Hands-On GPU Programming with Python and CUDA

by Dr. Brian Tuomanen
November 2018
Intermediate to advanced
310 pages
7h 54m
English
Packt Publishing
Content preview from Hands-On GPU Programming with Python and CUDA

Using functors in Thrust

Let's see how we can use a concept known as functors in Thrust. In C++, a functor is a class or struct object that looks and acts like a function; this lets us use something that looks and acts like a function, but can hold some parameters that don't have to be set every time it is used.

Let's start a new Thrust program with the appropriate include statements, and use the standard namespace:

#include <thrust/host_vector.h>#include <thrust/device_vector.h>#include <iostream>using namespace std;

Now, let's set up a basic functor. We will use a struct to represent this, rather than class. This will be a weighted multiplication function, and we will store the weight in a float called w. We will make a constructor that ...

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Publisher Resources

ISBN: 9781788993913