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Head First C#, 3rd Edition by Andrew Stellman, Jennifer Greene

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Chapter 16. Architecting Apps with the mvvm Pattern: Great apps on the inside and outside

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Your apps need to be more than just visually stunning.

When you think of design, what comes to mind? An example of great building architecture? A beautifully-laid-out page? A product that’s as aesthetically pleasing as it is well engineered? Those same principles apply to your apps. In this chapter you’ll learn about the Model-View-ViewModel pattern and how you can use it to build well-architected, loosely coupled apps. Along the way you’ll learn about animation and control templates for your apps’ visual design, how to use converters to make data binding easier, and how to pull it all together to lay a solid C# foundation to build any app you want.

The Head First Basketball Conference needs an app

Jimmy and Brian are the captains of the two top teams in the Head First Basketball Conference, Objectville’s amateur basketball league. They’ve got some great players, and those players deserve a great app to keep track of who’s starting and who’s on the bench.

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But can they agree on how to build it?

Uh oh—Brian and Jimmy have different ideas about how to build this app, and the argument’s starting to get a little heated. It sounds like Brian really wants it to be easy to manage the data that’s displayed on ...

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