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HTML5 Canvas
book

HTML5 Canvas

by Steve Fulton, Jeff Fulton
May 2011
Beginner
650 pages
15h 39m
English
O'Reilly Media, Inc.
Content preview from HTML5 Canvas

Chapter 4. Images on the Canvas

Like the Canvas Drawing API, the Canvas Image API is very robust. With it, we can load in image data and apply it directly to the canvas. This image data can also be cut and spliced to display any desired portion. Furthermore, Canvas gives us the ability to store arrays of pixel data that we can manipulate and then draw back to the canvas.

There are two primary Canvas functions we can perform with images. We can display images, and we can modify them pixel by pixel and paint them back to the canvas. There are only a few Image API functions, but they open up a world of pixel-level manipulation that gives the developer the power to create optimized applications directly in the web browser without needing any plug-ins.

The Basic File Setup for This Chapter

All the examples in this chapter will use the same basic file setup for displaying our demonstrations as we proceed through the Drawing API. Use the following as the basis for all the examples we create—you will only need to change the contents of the drawScreen() function:

<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Ch4BaseFile - Template For Chapter 4 Examples</title> <script src="modernizr-1.6.min.js"></script> <script type="text/javascript"> window.addEventListener('load', eventWindowLoaded, false); function eventWindowLoaded() { canvasApp(); } function canvasSupport () { return Modernizr.canvas; } function canvasApp(){ if (!canvasSupport()) { return; }else{ var theCanvas ...
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Publisher Resources

ISBN: 9781449308032Errata Page