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HTML5 in Action
book

HTML5 in Action

by Greg Wanish, Rob Crowther, Joe Lennon, Charles Brindle
February 2014
Intermediate to advanced
466 pages
16h
English
Manning Publications
Content preview from HTML5 in Action

Chapter 9. WebGL: 3D application development

Chapter 8 at a glance

Topic

Description, methods, and so on

Page

Engine creation Creating a WebGL engine from scratch  
 
  • Time-saving scripts
  • Basic engine pattern
  • Default entity class
  • Helper methods
274 277 279 280
Graphics cards Interacting with a graphics card  
 
  • OpenGL
  • Creating shaders
  • Attaching 3D data to entities
  • Outputting shapes
  • Matrices usage
282 284 283 288 288
WebGL app Putting everything together to create an app  
 
  • 2D triangle in 3D
  • 3D basics
  • Large complex polygons
  • Cubes
  • Particle generation
296 297 300 305 308

Look for this icon throughout the chapter to quickly locate the topics outlined in this table.

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Publisher Resources

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