Chapter 15. Objects with Data
Using the simple syntax introduced in Chapter 13, we have class methods, (multiple) inheritance, overriding, and extending. We’ve been able to factor out common code and to provide a way to reuse implementations with variations. This is at the core of what objects provide, but objects also provide instance data, which we cover in this chapter.
A Horse Is a Horse, of Course of Course—Or Is It?
We look at the code we used for the Animal classes and Horse classes. The Animal class provides the general speak subroutine:
packageAnimal;subspeak{my$class=shift;"a $class goes ",$class−>sound,"!\n"}
The Horse class inherits from
Animal but provides its specific
sound routine:
packageHorse;useparentqw(Animal);subsound{'neigh'}
This lets us invoke Horse−>speak to ripple upward to Animal::speak, calling back to Horse::sound to get the specific sound, and
gives us this output:
aHorsegoesneigh!
But all Horse objects would have
to be absolutely identical. If we add a method, all horses automatically
share it. That’s great for making identical horses, but how do we capture
the properties of an individual horse? For example, suppose we want to
give our horse a name. There’s got to be a way to keep its name separate
from those of other horses.
We can do so by establishing an instance. An instance is generally created by a class, much like a car is created by a car factory. An instance will have associated properties, called instance variables (or ...