This is the last chapter, and by now we’ve not only covered the language and the runtime but also the amazing work the community has been doing since the release date (and before that to be honest) of building tools and modules to help move the technology forward.
Throughout this chapter, I’ll showcase a few very different projects I’ve built using Deno in order to show you how everything covered so far fits together. They are all sample projects and of course not completely production ready, but they should cover all areas of interest, and if you take the GitHub project as ...