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Introduction to Game Physics with Box2D
book

Introduction to Game Physics with Box2D

by Ian Parberry
September 2017
Beginner
275 pages
5h 42m
English
CRC Press

Overview

This book helps readers become capable 2D game physics programmers through its relaxed and entertaining yet instructional presentation of both the theory and applications of 2D game physics. It explains how to program the physics used in 2D video games and covers the math required in game physics. A companion website provides source code, videos, and other material. After reading the book and experimenting with the code samples, readers will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

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Publisher Resources

ISBN: 9781466565777