September 2017
Beginner
275 pages
5h 42m
English
[Catto 11] Erin Catto. “Box2D v2.2.0 User Manual.” http://box2d.org/manual.pdf, 2007–2011.
[Catto 12] Erin Catto. “Box2D: A 2D Physics Engine for Games.” http://box2d.org/, last accessed 2012.
[Cormen et al. 01] Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein. Introduction to Algorithms, Second edition. Cambridge, MA: MIT Press and McGraw-Hill Book Company, 2001.
[Dunn and Parberry 11] Fletcher Dunn and Ian Parberry. 3D Math Primer for Graphics and Game Development, Second edition. Natick, MA: A K Peters, 2011.
[Ericson 05] Christer Ericson. Real-Time Collision Detection. San Francisco: Morgan Kaufman, 2005.
[Goldsmith and Salmon 87] Jeffrey Goldsmith and John Salmon. “Automatic Creation of Object Hierarchies ...