Skip to Content
Introduction to Game Physics with Box2D
book

Introduction to Game Physics with Box2D

by Ian Parberry
September 2017
Beginner
275 pages
5h 42m
English
CRC Press
Content preview from Introduction to Game Physics with Box2D

Bibliography

[Catto 11] Erin Catto. “Box2D v2.2.0 User Manual.” http://box2d.org/manual.pdf, 2007–2011.

[Catto 12] Erin Catto. “Box2D: A 2D Physics Engine for Games.” http://box2d.org/, last accessed 2012.

[Cormen et al. 01] Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein. Introduction to Algorithms, Second edition. Cambridge, MA: MIT Press and McGraw-Hill Book Company, 2001.

[Dunn and Parberry 11] Fletcher Dunn and Ian Parberry. 3D Math Primer for Graphics and Game Development, Second edition. Natick, MA: A K Peters, 2011.

[Ericson 05] Christer Ericson. Real-Time Collision Detection. San Francisco: Morgan Kaufman, 2005.

[Goldsmith and Salmon 87] Jeffrey Goldsmith and John Salmon. “Automatic Creation of Object Hierarchies ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine

Introduction to Video Game Engine Development: Learn to Design, Implement, and Use a Cross-Platform 2D Game Engine

Victor G Brusca
Core Techniques and Algorithms in Game Programming

Core Techniques and Algorithms in Game Programming

Daniel Sánchez-Crespo Dalmau
Box2D for Flash Games

Box2D for Flash Games

Emanuele Feronato

Publisher Resources

ISBN: 9781466565777