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Invent Your Own Computer Games with Python , 4th Edition
book

Invent Your Own Computer Games with Python , 4th Edition

by Al Sweigart
December 2016
Intermediate to advanced content levelIntermediate to advanced
376 pages
9h 5m
English
No Starch Press
Content preview from Invent Your Own Computer Games with Python , 4th Edition

17CREATING GRAPHICS

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So far, all of our games have used only text. Text is displayed on the screen as output, and the player enters text as input. Just using text makes programming easy to learn. But in this chapter, we’ll make some more exciting programs with advanced graphics using the pygame module.

Chapters 17, 18, 19, and 20 will teach you how to use pygame to make games with graphics, animations, mouse input, and sound. In these chapters, we’ll write source code for simple programs that demonstrate pygame concepts. Then in Chapter 21, we’ll put together all the concepts we learned to create a game.

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Publisher Resources

ISBN: 9781492019152Errata Page