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iOS Game Development
book

iOS Game Development

by Thomas Lucka
April 2016
Intermediate to advanced
394 pages
12h 25m
English
A K Peters/CRC Press
Content preview from iOS Game Development
16 2. The Basics—How Does It All Work?
memory), we can play it safe and check again in the init method whether the reference
*
in fact exists:
if (self) {
//everything is OK
} else {
//error: self = nil
}
Here, nil means that the object is not present and therefore has the truth value
false (note that nil is not the same as NULL and thus can be used as a valid parameter).
e return value of self (= our object reference) is id; an id is a typeless object—a wild
card for objects, so to speak. Since we are creating the object with
MyObject *myObject = [[MyObject alloc] init];
we shall make a typed object of type MyObject out of the typeless id object ...
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Publisher Resources

ISBN: 9781466569959