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iOS Game Development
book

iOS Game Development

by Thomas Lucka
April 2016
Intermediate to advanced
394 pages
12h 25m
English
A K Peters/CRC Press
Content preview from iOS Game Development
166 5. OpenGL ES: Turbocharged!
glVertexPointer (GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer). e rst parameter species how many compo-
nents a vertex possesses. (is is not at once clear from the array, so we need to
specify it explicitly.) Possible values are 2, 3, and 4. en you give the data type
of the elements. OpenGL supplies a suitable constant for each data type. Since
wehave declared the array as GLshort, we choose the constant GL_SHORT. You
probably know that a data type determines how much space an element occupies
in memory. Sothat OpenGL can iterate through all the elements of an array, we
must specify how ...
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Publisher Resources

ISBN: 9781466569959