Book description
iOS in Practice is a hands-on guide with 98 specific techniques to help solve the specific problems you'll encounter over and over as you work on your iPhone and iPad apps. You'll dig into the practical nuts and bolts of applying views, view controllers, table views and cells, audio, images, graphics, file structure -- and more. Examples written for iOS 6.
About the Technology
About the Book
When you are building an iOS app, you want more than basic concepts -- you want real answers to practical problems. You want iOS in Practice.
This book distills the hard-won experience of iOS developer Bear Cahill into 98 specific iOS techniques on key topics including managing data, using media, location awareness, and many more. And the sample apps are wonderful! As you pull them apart, you'll see two things: experienced app development and creative design savvy in action.
What's Inside
- WhereIsMyCar drives you through maps, CoreLocation, and camera access.
- PlayMyLists tunes in on settings, audio, and shake detection.
- Rock, Paper, Scissors explores networking, voice, in-app purchase, push notification, and invitations.
- Examples written for iOS 6 using Xcode 4.5.
About the Reader
Written for readers who know the basics of Objective-C and are interested in practical app development.
About the Author
Bear Cahill is an independent iOS developer whose clients include both large and small companies. He has created or contributed to numerous popular apps and is a frequent speaker and presenter. He writes a blog at brainwashinc.com.
Quotes
The direct path to getting your app into the App Store … hands-on and real-world.
- Jonas Bandi, TechTalk
If you’re a web developer wanting to add iOS to your repertoire, Bear is the guide for you.
- Stephen Aument, web and mobile consultant
A quick and easy way to get into the iOS mindset.
- Christopher Haupt, Webvanta Inc.
Table of contents
- Copyright
- Dedication
- Brief Table of Contents
- Table of Contents
- Preface
- Acknowledgments
- About this Book
- About the Cover Illustration
- Part 1. Getting started
- Chapter 1. Getting started with iOS development
- Chapter 2. Creating an iOS application
- Part 2. Putting iOS into practice
- Chapter 3. Using view controllers and images in PicDecor
- Chapter 4. Accessing the address book/contacts in Dial4
- Chapter 5. MapKit and the camera in WhereIsMyCar
- Chapter 6. Settings, audio, and shake detection in TimeDown
- Chapter 7. CoreData, iPod access, and playing music—PlayMyLists
- Chapter 8. Push notification and in-app purchase—Rock, Paper, Scissors
- Chapter 9. GameCenter leaderboards and achievements—Rock, Paper, Scissors
- Chapter 10. iTunes API, iPad, and iAd—MusicSearch
- Chapter 11. Collection view, social, reminders, and state restoration—MeetSocial
- Appendix. The iOS developer program and app distribution
- Index
- List of Figures
- List of Tables
- List of Examples
Product information
- Title: iOS in Practice
- Author(s):
- Release date: October 2012
- Publisher(s): Manning Publications
- ISBN: 9781617291265
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