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iPhone Open Application Development
book

iPhone Open Application Development

by Jonathan Zdziarski
March 2008
Intermediate to advanced
288 pages
6h 21m
English
O'Reilly Media, Inc.
Content preview from iPhone Open Application Development

Introduction to GSEvent

The GSEvent structure is the standard object that describes graphics-level events to a class's event handling methods. It can be used in conjunction with the Graphics Services framework to decode details about the event having occurred.

All event methods receive a pointer to a GSEvent structure when notified of an event. The prototype for an event typically follows this standard:

- (void)eventName: (struct _  _GSEvent *)event
{
    /* Event handling code */
}

Graphics Services

Whenever an event is received, the object communicates with Graphics Services to get the specifics of the event. The Graphics Services framework provides many different decoding functions to extract the event's details.

Event location

For one-fingered events, the GSEventGetLocationInWindow function returns a CGPoint structure containing the X, Y coordinates where the event occurred. These coordinates are generally offset to the position of the window that received the event. For example, if a window located at the bottom half of the screen, whose origin was 0×240, received an event at 0×0, this means the event actually took place at 0×240 on the screen, which is where the window's 0×0 origin is located.

The GSEventGetLocationInWindow method returns a CGPoint structure, which you can unpack as follows:

CGPoint point = GSEventGetLocationInWindow(event);
float x = point.x;
float y = point.y;

If a two-fingered gesture is being used, you must call two separate functions to obtain the window coordinates ...

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Publisher Resources

ISBN: 9780596518554Errata Page