Organization of the Material
Chapter 1, explains how to break into your iPhone.
Chapter 2, illustrates the makeup of an iPhone application and how to get the tool chain running on your desktop.
Chapter 3, introduces you to UIKit, which is at the core of developing iPhone applications and user interfaces.
Chapter 4, covers basic geometric concepts as used in the Core Graphics framework and event notifications.
Chapter 5, goes deeper into iPhone development by exploring raw video surfaces and 3-D transformations.
Chapter 6, covers the many different ways to record and play sounds and output a digital audio stream.
Chapter 7, illustrates many of the advanced user interface components of UIKit.
The Appendix highlights many miscellaneous hacks and open source classes to do cool things in your iPhone application.
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access