
Chapter 4: Graphics with AWT and Java 2D
Explains how to draw text and graphics. It introduces the AWT graphics API,
used in Java 1.0 and Java 1.1, and the powerful new Java 2D API of Java 2.
Chapter 5: Printing
Covers how to draw text and graphics to a printer, using both the Java 1.1
and Java 2 printing APIs.
Chapter 6: Data Transfer
Explains how to enable data transfer between and within applications, using
both cut-and-paste and drag-and-drop.
Chapter 7: Applets
Documents the Java applet API, which allows Java applets, or mini-applica-
tions, to run within web browsers.
These chapters provide enough information to get you started with each of the JFC
APIs. The bulk of the book, however, is the API quick refer ence, Chapters 8
thr ough 36, which is a succinct but detailed API refer ence for matted for optimum
ease of use. Please be sure to read the How To Use This Quick Reference section,
which appears at the beginning of the refer ence section. It explains how to get the
most out of this book.
Related Books
O’Reilly & Associates publishes an entire series of books on Java programming.
These books include Java in a Nutshell and Java Enterprise in a Nutshell, which, as
mentioned earlier, are companions to this book.
Arelated refer ence work is the Java Power Reference.Itisanelectr onic Java quick
refer ence on CD-ROM that uses the Java in a Nutshell style. But since it is
designed for viewing in a ...