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Java ME on Symbian OS: Inside the Smartphone Model
book

Java ME on Symbian OS: Inside the Smartphone Model

by Roy Ben Hayun
March 2009
Intermediate to advanced
482 pages
11h 41m
English
Wiley
Content preview from Java ME on Symbian OS: Inside the Smartphone Model

References

J. Allin, (2001) Wireless Java for Symbian Devices. Chichester: John Wiley and Sons.

K. Arnold,, J. Gosling,, and D. Holmes (2005) The Java Programming Language, Fourth Edition. Prentice Hall.

D. Astle, and D. Durnil, (2004) OpenGL ES Game Development. Thomson.

S. Babin, (2007) Developing Software for Symbian OS, Second Edition. Chichester: John Wiley and Sons.

B. Ballard, (2007) Designing the Mobile User Experience. Chichester: John Wiley and Sons.

E. Gamma,, H. Helm,, R. Johnson, J. Vlissides, (1994) Design Patterns: elements of resuable object-oriented software. Reading, MA: Addison Wesley.

Fitzek,F. H. P. and Charaf,H. (Eds) (2009) Mobile Peer to Peer: A tutorial guide. Chichester: John Wiley and Sons.

I. Idris, (2005) 'Avoiding HTTP connection limit issues'. DoJa Developer Network. Available from www.doja-developer.net.

M. de Jode, (2004a) Programming Java 2 Micro Edition on Symbian OS. Chichester: John Wiley and Sons.

M. de Jode, (2004b) 'Programming the MIDlet Lifecycle on Symbian OS'. Symbian Developer Network. Available from developer.symbian.com/main/downloads/papers/midplifecycle/midplifecycle.pdf.

J. Knudsen, (2007) Kicking Butt with MIDP and MSA: Creating great mobile applications. Prentice Hall.

Q. H. Mahmoud, (2004) 'Getting Started with the Mobile 3D Graphics API for J2ME'. Sun Developer Network. Available from developers.sun.com/mobility/apis/articles/3dgraphics.

A. Malizia, (2006) Mobile 3D Graphics. Springer.

S. Mason, (2008) 'Writing MIDP Games'. Symbian Developer ...

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Publisher Resources

ISBN: 9780470743188