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Java Performance Tuning
book

Java Performance Tuning

by Jack Shirazi
September 2000
Intermediate to advanced
442 pages
13h 10m
English
O'Reilly Media, Inc.
Content preview from Java Performance Tuning

Chapter 8. I/O, Logging, and Console Output

I/O, I/O, it’s off to work we go.

Ava Shirazi

I/O to the disk or the network is hundreds to thousands of times slower than I/O to computer memory. Disk and network transfers are expensive activities, and are two of the most likely candidates for performance problems. Two standard optimization techniques for reducing I/O overhead are buffering and caching.

For a given amount of data, I/O mechanisms work more efficiently if the data is transferred using a few large chunks of data, rather than many small chunks. Buffering groups data into larger chunks, improving the efficiency of the I/O by reducing the number of I/O operations that need to be executed.

Where some objects or data are accessed repeatedly, caching those objects or data can replace an I/O call with a hugely faster memory access (or replace a slow network I/O call with faster local disk I/O). For every I/O call that is avoided because an item is accessed from a cache, you save a large chunk of time equivalent to executing hundreds or thousands of simple operations.[52]

There are some other general points about I/O at the system level that are worth knowing. First, I/O buffers throughout the system typically use a read-ahead algorithm for optimization. This normally means that the next few chunks are read from disk into a low-level buffer somewhere. Consequently, reading sequentially forward through a file is usually faster than other orders, such as reading back to front through ...

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Publisher Resources

ISBN: 0596000154Catalog PageErrata