August 2016
Beginner to intermediate
847 pages
17h 28m
English
As explained previously, for reasons of efficiency you should add the reusable properties and methods to the prototype. If you do so, then it's a good idea to inherit only the prototype, because all the reusable code is there. This means that inheriting the Shape.prototype object is better than inheriting the object created with new Shape(). After all, new Shape() only gives you own shape properties that are not meant to be reused (otherwise they would be in the prototype). You gain a little more efficiency by:
toString() for example)Here's the updated code; the changes are highlighted:
function ...