January 2016
Beginner
188 pages
3h 22m
English
To test our canvas, let's draw a rectangle in the canvas by typing the following code:
<script type="text/javascript">
var canvas = document.getElementById("canvasTest"); //called our canvas by id
var canvasElement = canvas.getContext("2d"); // made our canvas 2D
canvasElement.fillStyle = "black"; //Filled the canvas black
canvasElement.fillRect(10, 10, 50, 50); //created a rectangle
</script>In the script, we declared two JavaScript variables. The canvas variable is used to hold the content of our canvas using the canvas ID, which we used in our <canvas></canvas> tags. The canvasElement variable is used to hold the context of the canvas. We assign black to fillstyle so that the rectangle that we want to draw turns black when ...
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