February 2000
Intermediate to advanced
352 pages
6h 31m
English
In this first section of the book, we outline what design patterns actually are and give a few simple examples. You'll see that much of the discussion about patterns is really a discussion about various classes and how they communicate.
Then we show you how to use UML diagrams to represent the relationships between classes in your programs and how they can quickly reveal the patterns in these programs.
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