In Chapter 2 I talked about the first steps of using lean and briefly mentioned design and build. In this chapter, the goal now is to explain in depth these concepts and how to use them in lean game development.
Generally, design is responsible for predicting what the software is going to be (from the artistic and visual parts to the user experience), and build refers to how you are going to develop the idealized design and what is and isn’t possible to do.
To help distinguish design from build, you can think ...