© Julia Naomi Rosenfield Boeira 2017

Julia Naomi Rosenfield Boeira, Lean Game Development , https://doi.org/10.1007/978-1-4842-3216-3_8

8. The World Between Design and Build

Julia Naomi Rosenfield Boeira

(1)Porto Alegre, Rio Grande do Sul, Brazil

In Chapter 2 I talked about the first steps of using lean and briefly mentioned design and build. In this chapter, the goal now is to explain in depth these concepts and how to use them in lean game development.

Generally, design is responsible for predicting what the software is going to be (from the artistic and visual parts to the user experience), and build refers to how you are going to develop the idealized design and what is and isn’t possible to do.

To help distinguish design from build, you can think ...

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