Overview
Explore the world of 3D animations and visuals tailored for the web through "Learn Three.js". This comprehensive guide walks you through how to build, animate, and enhance 3D scenes directly in your browser using JavaScript and WebGL.
What this Book will help me do
- Create a variety of 3D animations and visual effects tailored for modern web browsers.
- Enhance visual quality with materials, textures, and lighting to make 3D objects stand out.
- Animate imported 3D models with morph targets and skeletal animation techniques.
- Integrate physics for realistic movements, collisions, and interactions in your 3D scenes.
- Combine Three.js with tools like Blender, React, and TypeScript to optimize your workflow.
Author(s)
Jos Dirksen is a recognized expert in JavaScript and graphics programming with extensive experience in WebGL and 3D visualizations. He brings his expertise into "Learn Three.js" to provide real-world guidance, illuminating practical use cases and workflows. Readers will benefit from Jos's clear explanations and passion for teaching interactive 3D development.
Who is it for?
This book is excellent for web developers and JavaScript enthusiasts who aspire to create immersive 3D experiences on the web. Beginners will appreciate the foundational chapters laid out methodically, while experienced developers can dive into advanced topics like shader programming and physics. If you're looking to expand your toolset or take on the challenge of interactive 3D web graphics, this book is for you.