April 2017
Beginner to intermediate
368 pages
9h 54m
English
Textures are simply images that give color (or define other parameters, such as the amount of reflection or shininess an object has) to your models when projected onto their surfaces. In Chapter 8, “Unwrapping and UVs in Blender,” you unwrapped the parts of Jim that need textures. Now it’s time to use those UVs to paint a texture and give your character a layer of paint to move your project closer to the final result. Textures usually are created with 2D software such as Adobe Photoshop, GIMP, and Krita, and these programs are outside the scope of this book. This chapter briefly explains the workflow and texture-painting process in Blender.
You have two main workflows for painting textures on 3D ...
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