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Learning C# by Developing Games with Unity 6 - Eighth Edition
book

Learning C# by Developing Games with Unity 6 - Eighth Edition

by Harrison Ferrone
October 2025
Beginner to intermediate
504 pages
10h 31m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 6 - Eighth Edition

14

Exploring Generics, Delegates, and Beyond

The more time you spend programming, the more you start thinking about systems. Structuring how classes and objects interact, communicate, and exchange data are all examples of systems we’ve worked with so far; the question now is how to make them safer and more efficient.

Since this will be the last practical chapter of the book, we’ll be going over examples of generic programming concepts, delegation, event creation, and error handling. Each of these topics is a large area of study, so take what you learn here and expand on it in your projects. After we complete our practical coding, we’ll finish up with a brief overview of design patterns and how they’ll play a part in your programming journey ...

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Publisher Resources

ISBN: 9781805808718