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Learning C# by Developing Games with Unity 6 - Eighth Edition
book

Learning C# by Developing Games with Unity 6 - Eighth Edition

by Harrison Ferrone
October 2025
Beginner to intermediate
504 pages
10h 31m
English
Packt Publishing
Content preview from Learning C# by Developing Games with Unity 6 - Eighth Edition

Index

Symbols

3D space 164, 165

3D space, in Unity

enemy agents, moving 281

enemy agents, setting up 279-281

navigating 274

navigation components 274, 275

NavMeshSurface, adding 275-279

A

abstract class 318, 319

abstracting 135

access modifiers 58, 304

constant 304

internal 58

protected 58

read-only properties 304

static classes, using 305, 306

using 58, 59

actions

delegating 427-430

animations

creating, in code 184-187

creating, in Unity Animation window 187-190

curves 193

tangents 193, 194

Animation window 184

Animator window 184

reference link 184

application lifecycle 48

area lights 182

arrays 103-106

index 104

multidimensional arrays 105

range exceptions 106

subscripts 104

art style 160

asynchronous code

versus synchronous code 401

B

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Publisher Resources

ISBN: 9781805808718