May 2013
Beginner
800 pages
24h 18m
English
In Part I you learned about the tools, programming language, and frameworks used to build iPad apps. Now it’s time to use what you have learned to build a real app. This is no simple app you are building. It’s not yet another flashlight app. No, it’s a real-world app that uses most, if not all, of the most commonly used elements of iOS. You will be building an app that displays photos, has animation, persists data in a local database, and calls Web services over the Internet.
What’s the app? It’s PhotoWheel, and its App Charter was presented in Chapter 7, “App Design.”
Just to recap: PhotoWheel is a photo app that allows you to store your favorite photos in one or more albums. It gets its name from the spinning ...
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