Check. Check. Check 1. Sibilance. Sibilance. Check. Check. Check 2. Sibilance. Sibilance.
—Barry the Roadie
In this chapter:
– Simple sound playback
– Playback with adjusting volume, pitch, and pan
– Sound synthesis
– Sound analysis
As I discussed in the introduction to this book, Processing is a programming language and development environment, rooted in Java, designed for learning to program in a visual context. So, if you want to develop large-scale interactive applications primarily focused on sound, the question inevitably arises “Is Processing the right programming environment for me?” This chapter will explore the possibilities of working with sound in Processing.
Integrating sound with a Processing sketch can be accomplished a number of ...
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