Book DescriptionThe free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software.
This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.
The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.
Previously announced as "Pixels, Patterns, and Processing"
*A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics
*Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve
*Includes lessons on how to program live video, animated images and interactive sound
Table of Contents
- The Morgan Kaufmann Series in Computer Graphics
- What is this book?
- Who is this book for?
- What is Processing?
- But shouldn’t I be Learning __________ ?
- Write in this book!
- How should I read this book?
- Is this a textbook?
- Will this be on the test?
- Do you have a web site?
- Take It One Step at a Time
One. The Beginning
- 1. Pixels
- 2. Processing
- 3. Interaction
Two. Everything You Need to Know
- 4. Variables
- 5. Conditionals
- 6. Loops
- 7. Functions
- 8. Objects
- Four. More of the same
Five. Putting It All Together
- 10. Algorithms
- 11. Debugging
- 12. Libraries
Six. The World Revolves Around You
- 13. Mathematics
- 14. Translation and Rotation (in 3D!)
Seven. Pixels Under a Microscope
- 15.1. Getting Started with Images
- 15.2. Animation with an Image
- 15.3. My Very First Image Processing Filter
- 15.4. An Array of Images
- 15.5. Pixels, Pixels, and More Pixels
- 15.6. Intro to Image Processing
- 15.7. Our Second Image Processing Filter, Making Our Own Tint()
- 15.8. Writing to Another PImage Object’s Pixels
- 15.9. Level II: Pixel Group Processing
- 15.10. Creative Visualization
- 16. Video
- 15. Images
Eight. The Outside World
- 17. Text
- 18. Data Input
19. Data Streams
- 19.1. Synchronous vs. Asynchronous
- 19.2. Creating a Server
- 19.3. Creating a Client
- 19.4. Broadcasting
- 19.5. Multi-user communication, part 1: the server
- 19.6. Multi-user communication, part 2: the client
- 19.7. Multi-user communication, part 3: all together now
- 19.8. Serial communication
- 19.9. Serial communication with handshaking
- 19.10. Serial communication with strings
Nine. Making Noise
- 20. Sound
- 21. Exporting
Ten. Beyond Processing
- 22. Advanced Object-Oriented Programming
- 23. Java
- Common Errors
- Title: Learning Processing
- Release date: April 2009
- Publisher(s): Morgan Kaufmann
- ISBN: 9780080920061