What’s in This Book
Perhaps because my programming knowledge has been completely self-taught over the decades, this book does not follow what some might term traditional programming language training. First of all, you already come to the book with specialized knowledge. The goal of the book is to pick up where that knowledge leaves off and fill in the gaps with the new material. There’s no doubt about it: there is a lot of new material for you. But I have tried to establish a learning progression that will make sense and keep you interested while you learn the decidedly unglamorous—but essential—parts of iOS programming.
Chapter 1 goes into detail about the differences between web app and native app programming for devices running iOS. It’s not all roses for native app development, as you’ll see, but I believe the positives outweigh the negatives. In Chapter 2, you will install the iOS SDK, inspect one of the sample apps, and run it on the iOS Simulator. Then in Chapter 3, I put you to work to create your first iPhone app—the Workbench app that you’ll use throughout the rest of the book. The steps are intended to help you get more comfortable with Xcode and learn what it’s like to work on an app in the environment.
In Chapter 4, you will use the Workbench app to build your first Objective-C object and compare the process against building the same object in JavaScript. You will spend a lot of time in Xcode. And if you’ve used JavaScript frameworks for your web app development, wait ...
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