Chapter 8. The Point-to-Point Protocol
Like SLIP, PPP is a protocol used to send datagrams across a serial connection; however, it addresses a couple of the deficiencies of SLIP. First, it can carry a large number of protocols and is thus not limited to the IP protocol. It provides error detection on the link itself, while SLIP accepts and forwards corrupted datagrams as long as the corruption does not occur in the header. Equally important, it lets the communicating sides negotiate options, such as the IP address and the maximum datagram size at startup time, and provides client authorization. This built-in negotiation allows reliable automation of the connection establishment, while the authentication removes the need for the clumsy user login accounts that SLIP requires. For each of these capabilities, PPP has a separate protocol. In this chapter, we briefly cover these basic building blocks of PPP. This discussion of PPP is far from complete; if you want to know more about PPP, we urge you to read its RFC specification and the dozen or so companion RFCs.[45] There is also a comprehensive O’Reilly book on the topic of Using & Managing PPP, by Andrew Sun.
At the very bottom of PPP is the High-Level Data Link Control (HDLC) protocol, which defines the boundaries around the individual PPP frames and provides a 16-bit checksum.[46] As opposed to the more primitive SLIP encapsulation, a PPP frame is capable of holding packets from protocols other than IP, such as Novell’s ...
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