Preface
We created Processing to make programming interactive graphics easier. We were frustrated with how difficult it was to write this type of software with the programming languages we usually used (Java and C++), and were inspired by how simple it was to write interesting programs with the languages of our childhood (Logo and BASIC). We were most influenced by Design By Numbers (DBN), a language we were maintaining and teaching at the time (and which was created by our research advisor, John Maeda).
Processing was born in spring 2001 as a brainstorming session on a sheet of paper. Our goal was to make a way to sketch (prototype) the type of software we were working on, which was almost always full-screen and interactive. We were searching ...
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