April 2010
Intermediate to advanced
176 pages
7h 57m
English
How two legendary designers attempted to save the pinball industry by reinventing the game.

Photograph by Jim Schelberg, Pingame Journal
George Gomez wasn’t a fan of pinball, exactly; he was a fan of making things. An industrial designer by training, he’d spent the beginning of his career creating toys and coin-operated video games. (He was the guy behind Midway classics like Tron and Spy Hunter, and even had a hand in that cool Gorf joystick.)
But, as Gomez says, “I’d always wanted to do a pinball machine. With conventional toys, you’re working with an LED and a 9-volt battery, and you’re working on something ...
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