August 2011
Beginner to intermediate
1028 pages
30h 54m
English
Continuing with the space suit from Chapter 3, “Modeling I,” you will use a variety of traditional and nontraditional modeling tools to finish and add detail to the suit. In this chapter, you will learn to:
Deformers are used to bend, twist, and otherwise warp geometry. They are often used as Animation and Rigging tools but are quite helpful when modeling as well.
In this section, you'll use several deformers to bend the suit's shoulder armor into a shape that matches the design in ...
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