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Mastering C++ Multithreading
book

Mastering C++ Multithreading

by Maya Posch
July 2017
Intermediate to advanced
244 pages
6h 33m
English
Packt Publishing
Content preview from Mastering C++ Multithreading

Implementations

When the concept of GPGPU was first coined (around 2001), the most common way to write GPGPU programs was using GLSL (OpenGL Shading Language) and similar shader languages. Since these shader languages were already aimed at the processing of SIMD tasks (image and scene data), adapting them for more generic tasks was fairly straightforward.

Since that time, a number of more specialized implementations have appeared:

Name

Since

Owner

Notes

CUDA

2006

NVidia

This is proprietary and only runs on NVidia GPUs

Close to Metal

2006

ATi/AMD

This was abandoned in favor of OpenCL

DirectCompute

2008

Microsoft

This is released with DX11, runs on DX10 GPUs, and is limited to Windows platforms

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Publisher Resources

ISBN: 9781787121706