November 2019
Beginner to intermediate
674 pages
15h
English
In Object-Oriented Programming (OOP), everything starts with an object, and if we want to use one, we have to create it first. In most cases, that simply means calling TSomeClass.Create, but in a more complex scenario, a specialized design pattern that creates an object for us can be quite handy.
In this chapter, we'll look into four patterns from the creational group. At the end of the chapter, you'll know the following:
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