November 2019
Beginner to intermediate
674 pages
15h
English
It is obvious from the previous example that we don't always mean the same thing when we talk about a program's speed. There is a real speed, as in the database example, and there is a perceived speed, hinted at in the document editor and game scenario. Sometimes we don't need to improve the program speed at all. We just have to make it not stutter while working (by making the user interface responsive at all times) and users will be happy.
We will deal with two types of performance in this book:
As you'll see, the techniques to achieve the former and the latter are somehow different. To make a program react quickly, we can sometimes ...
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