Chapter 4. The Adapter Pattern

Structural design patterns deal with the relationships between the entities (such as classes and objects) of a system. A structural design pattern focuses on providing a simple way of composing objects for creating new functionality [GOF95, page 155], [].

Adapter is a structural design pattern that helps us make two incompatible interfaces compatible. First, let's answer what incompatible interfaces really mean. If we have an old component and we want to use it in a new system, or a new component that we want to use in an old system, the two can rarely communicate without requiring any code changes. But changing the code is not always possible, either because we don't have access to it (for example, ...

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