August 2018
Intermediate to advanced
248 pages
5h 51m
English
In this chapter, we covered the Observer design pattern. We use Observer when we want to be able to inform/notify all stakeholders (an object or a group of objects) when the state of an object changes. An important feature of Observer is that the number of subscribers/observers, as well as who the subscribers are, may vary and can be changed at runtime.
To understand Observer, you can think of an auction, with the bidders being the subscribers and the auctioneer being the publisher. This pattern is used quite a lot in the software world.
As specific examples of software using Observer, we mentioned the following: