Book description
In just 24 sessions of one hour or less, Sams Teach Yourself Maya® in 24 Hours will help you master Autodesk Maya 2014 and use it to create outstanding 3D graphics and animations. Using this book’s straightforward, step-by-step approach, you’ll master powerful Maya 2014 tools for modeling, texturing, rigging, animating, lighting, rendering, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!
Step-by-step instructions carefully walk you through the most common Maya tasks.
Quizzes and exercises test your knowledge of key Maya 2014 tools at the end of each hour.
Notes present interesting information related to the discussion.
Tips offer advice or show you easier
ways to perform tasks.
Learn how to…
Get comfortable with Autodesk Maya 2014's complex interface
Quickly access the Maya 2014 tools you need for any task
Efficiently manage your assets and files
Model with polygonal geometry and NURBS curves/surfaces
Unfold UVs and apply textures
Create node networks in the hypershade
Model highly realistic characters
Utilize relationships and make nodes work together
Rig your objects and characters for animation
Add animated movement to your scenes
Create and adjust cameras
Build diverse shapes with BlendShapes
Animate using dynamics and simulations
Script and automate common tasks
Improve realism with particles, hair/cloth effects, and more
Correctly light your scenes
Render your final imagery
Work effectively with film
Manage your projects and scene workflows more efficiently
On the DVD: The accompanying DVD contains how-to videos for dozens of key Maya 2014 tasks, extensive sample art and models, and additional bonus content.
Table of contents
- About This eBook
- Title Page
- Copyright Page
- Praise for Sams Teach Yourself Maya in 24 Hours
- Contents at a Glance
- Table of Contents
- About the Authors
- Dedication
- Acknowledgments
- We Want to Hear from You!
- Reader Services
- Hour 1. Introduction to Autodesk Maya and This Book
- Hour 2. Menus and Navigating the Maya UI
- Hour 3. File Types and Managing Assets
- Hour 4. Modeling with Polygonal Geometry
- Hour 5. Modeling NURBS Curves and Surfaces
- Hour 6. Unfolding UVs and Applying Textures
- Hour 7. Creating Node Networks in the Hypershade
- Hour 8. Character Modeling
- Hour 9. Relationships and Making Nodes Work Together
- Hour 10. Basic Rigging: Preparing Objects for Animation
- Hour 11. Character Rigging: Articulating Characters
- Hour 12. Skinning: Attaching Geometry to a Rig
-
Hour 13. Animation: Adding Movement to Your Scene
- The Principles of Animation
- Time in Maya
- The Timeline
- The Range Slider
- What Is a Keyframe?
- Creating Keyframes
- Using AutoKey to Set Keys
- Manipulating the Timeline
- Copying and Pasting Keys
- The Graph Editor and Editing Keys
- The Dope Sheet
- Editing Motion with the Trax Editor
- Constraints and Animating
- Using Other Animation Tools
- An Animated Scene
- Summary
- Q&A
- Workshop
- Hour 14. Creating and Adjusting Cameras
- Hour 15. Making Diverse Shapes with BlendShapes
- Hour 16. Animating Using Dynamics and Simulations
- Hour 17. Scripting and Automating Common Tasks
- Hour 18. Using Particles to Create Effects
- Hour 19. Lighting Your Scene Correctly
- Hour 20. Applying Hair and Cloth for Realism
- Hour 21. Rendering Final Imagery
- Hour 22. Working with Film
- Hour 23. Correct Project Management and Scene Workflow
- Hour 24. Ideal Settings, Preferences, and Hotkeys
- Index
- Where Are the Companion Content Files?
Product information
- Title: Maya in 24 Hours, Sams Teach Yourself
- Author(s):
- Release date: August 2013
- Publisher(s): Sams
- ISBN: 9780133256345
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